May 06, 2005, 08:24 AM // 08:24
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#1
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Pre-Searing Cadet
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To Rez or Not to Rez?
Ok, while I'm always going to spend the 8 seconds it takes to ressurect a party member in a PvP match, I'm starting to wonder if I'm wasting my resources on party members who die too often.
I've only played Mo\Ne, so I dunno what the other classes do to keep themselves in shape, but some players just go down like a sack of crap. Once I can understand, as they may have been rushed by the other group, but when I have to ressurect the same person 3-4 times in a match I start to wonder whether it's worth it. Invariably we loose in those situations, and I end up thinking I would have served the rest of the party better by letting the noob stay dead.
I know it sound harsh, but I'm really wondering is wether this would be the better 'tactical' decision, or do u think having an active living noob is better than having 3 v 4, but with a monk who can actually share the love?
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May 06, 2005, 08:48 AM // 08:48
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#2
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Frost Gate Guardian
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Fair question.
Normally I'd always say Res. It's a game of numbers and having more alive people on your side is a winner, even if they are just target practice.
Saying that, I have been in fights where a player is obviously a waste of space.
Examples:
1) Doors open, 3 people follow the plan to go right, call targets etc. 1 Player charges across the water on his own, no healing, no warning and is dead before we even know whats going on. - No way I am running over there to heal him. If he is lucky I will find time and mana to res later.
2) Crazy low level people in arena matches. Just because the arena says 1-10 or 1-15 or 1-20 does not mean you are going to be of great help unless your fairly high level. Lev 3,4 players in arena 1-10 are not worth ressing. If they are going to be of any use to the party then they need to run interfearence, do minor heals, hex, res sig someone etc. If they die then they are out unless very lucky.
What scares me most is when players enter PvP without any method to Res at all!!!
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May 06, 2005, 09:22 AM // 09:22
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#3
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Beta Tester
Join Date: Jan 2005
Guild: Carebear Club
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Primary monks should never really be rezing. You're there to keep people alive, not help them when they're dead. In the 8 seconds it takes you to rez, you could have healed for 1000+ health. Not to mention the fact that you've got mesmers all over you, and they're going to start laughing when they see a res pop up as your active skill. They'll be able to sit there and contemplate which way they'd most like to kill you. Leave rezing to secondarys.
As for rezing noobs, they'll never learn much face first in the dirt, and you can always use them to try and stuff up enemy pathing
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May 06, 2005, 09:35 AM // 09:35
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#4
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Elysium Protectorate [EP]
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W/Mo is an excellent rezer. With their higher armor value, even if they are getting beats on...they will still take much less damage.
Me/Mo is another popular rez variant. With fast casting, you can cast rez in about 5 seconds...which leaves the rezzer less open to interrupts.
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May 06, 2005, 09:40 AM // 09:40
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#5
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Ascalonian Squire
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I guess as a secondary monk, i always make it my duty to rez.
A lot of people think that the game comes with a hug and unfortunately, monks play mommy. So if they die, mommy neglected them and if theres no secondary monk, mommy has to make it all better :P
Rezzing makes you extremely vulnerable, i only do it after casting troll ungent (as a R/Mo) which gives me +8 hp regen while i rez, so dont feel obligated to do it til its just you, their corpse, and everyone else is safe.
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May 06, 2005, 09:46 AM // 09:46
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#6
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Ascalonian Squire
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You just have to time it. Find a point when everyone is in the clear for a bit so you have time to res. If everyone is taking damage then don't res. Also make sure your not in the middle of the map, ya it's easy to see when a monk is ressurecting someone.
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